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Hey Sam, I hope this email finds you well. It's been a while since we last caught up, and I've got some exciting news to share with you! Re...

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Guide & Tips about this part

Question 1 of 5

How long did Alex work on the indie game 'Pixel Dreams'?

One year

Two years

Three years

Six months

Question 2 of 5

What platform was 'Pixel Dreams' launched on?

PlayStation Store

App Store

Steam

Xbox Marketplace

Question 3 of 5

What major challenge did Alex face before the game's release?

Lack of funding

Team conflicts

Marketing issues

A major bug

Question 4 of 5

Where has Alex been invited to speak?

Game Developers Conference

E3 (Electronic Entertainment Expo)

Independent Games Festival

PAX (Penny Arcade Expo)

Question 5 of 5

Why does Alex want Sam to attend the festival?

To help with the presentation

To network with other developers

To provide support and catch up

To promote the game

6 . Choose the best option to fill in the blanks according to the context of the email exchange.

Hi Alex, Congratulations on the successful launch of 'Pixel Dreams'! I'm so proud of you for your dream and seeing it through. 100,000 downloads is incredible – you must be over the moon! I'd be honored to come to San Francisco to support you at the . I can't think of a better reason for a trip! I've already checked my calendar, and I'm free those dates. I'll book my right away. Don't worry too much about the public speaking – you'll be great! Remember, you're the expert on your game and your journey. Just speak from the heart, and your will shine through. If you want, we could practice your talk together when I arrive. By the way, have you thought about 'Pixel Dreams' to other platforms? With this kind of success, I bet there'd be interest from console manufacturers. Can't wait to see you and celebrate your success in person! Best,Sam